Summary
Custom material instances (classes deriving from material
) which are automatically created, such as this one:
M_UI_material := class<final> (material)
{
var Texture <public> : texture = external{}
@editable
var Tint <public> : color = external{}
@editable
var Opacity <public> : float = external{}
@editable
var X <public> : float = external{}
@editable
var Y <public> : float = external{}
@editable
var Width <public> : float = external{}
@editable
var Height <public> : float = external{}
}
which derives from this master material
:
M_UI : material = external{}
display a blank white rectangle instead of the actual material:
Couldn’t figure out a workaround, so please fix!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Use material_block.SetImage()
and set its material to a custom material instance as shown above.
So for instance:
vMaterial : MI_UI_material = MI_UI_material{}
mMaterialBlock.SetImage(vMaterial )
Expected Result
Observed Result
Platform(s)
All.