Class devices work during local testing on home computer but they do not when the game is published?
Steps to Reproduce
Place class devices and set one set to modify team and another to update player loadout using class designer devices. Test them locally and then publish the game and check for them to work live.
Expected Result
Locally working class and class designer devices should work when published live.
Try with that throttle class changes off that messed some of my things up so i disabled it. I think it was part of an update that set it to enable by default.
They are still not working? Interesting thing to note is that this game was working for months and then stopped so all my current updates have been mostly focused to try and find a work around to resolve this. It’s clear there was an update to the class device that has broken even existing games that use this device.
no joke mine was the exact same thing with changing teams. It work in a session but not when published. It would change past team 16 but instead would go to team 1