Hi there,
Sorry not good news. The problem still exists but seems to be random. I initially thought it was only 1 class (heavy assault) during a test over the weekend just gone. I deleted the class selector object that the player walks into and replaced, I did the same with that particular class defining object as well. Same result but 50% of the time it works. Then I get told by another tester that they had the same issue with a different class selector (scout) as well. I am going to rethink having classes and look to methods of encouraging certain loadout selections instead.
So the only solution so far is that in game to run into one class selector then back to the one that has errors until it works. Commonly that only takes one back n forth but still it’s not real pro.