Class selector fails (same class) after manual respawn

Reference ID

0b24486d-4bd1-3b89-642d-e4b6044ed2e7

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Entering the same Class Selector after manually respawning does not assign the class/inventory etc to the player. It does work again if I enter a different class then come back just not the same class twice in a row.

Steps to Reproduce

Create a class with the Class Designer and corresponding Class Selector device. (You can make multiple Selectors and the error still occurs as long as it points to the same class.)
Enter the Selector - you should get assigned a class with proper inv/stats etc.
Manually respawn via ESC - Respawn button.
Enter Class Selector of the same class - it can be a different selector as long as it is the same class.

Expected Result

Class gets assigned on entering the Selector.

Observed Result

After a manual respawn the player class remains blank on entering the selector.

Platform(s)

win 10 pc

Island Code

9887-4731-6437

Additional Notes

Let me know if you are having issues replicating this. I can make a vid.

Did you ever figure this out? I’m having the same issue. Have 5 classes that utilize a Class Selector (popup) UI. If a player dies and respawns and chooses the same Class then they spawn in with just their pickaxe.

Hi there,

Sorry not good news. The problem still exists but seems to be random. I initially thought it was only 1 class (heavy assault) during a test over the weekend just gone. I deleted the class selector object that the player walks into and replaced, I did the same with that particular class defining object as well. Same result but 50% of the time it works. Then I get told by another tester that they had the same issue with a different class selector (scout) as well. I am going to rethink having classes and look to methods of encouraging certain loadout selections instead.

So the only solution so far is that in game to run into one class selector then back to the one that has errors until it works. Commonly that only takes one back n forth but still it’s not real pro.

I’m having a similar issue. I’m using the class selector UI. If the player chooses the same class when respawning after an elimination, it will fail and they’ll load in with no load out and only standard health and shields.

Im also having a similiar issue where im making a search and destroy map players only have 1 respawn but when you pick a class from the ui or run over the selector nothing happens only grants items on respawn although i have adjusted the settings otherwise honestly tried them every which say nothing seems to work tried mutator zones the whole 9 yards