Reference ID
70d5c588-425c-b2a8-fa92-f8a50d5e5f0c
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Class Selector : to switch teams. And teleport from class selector to in game.
Does not function as intented.
Unable to switch teams, class, or use event binding with class selector. It works in the Fortnite client, and UEFN, then I publish public, and none of the class selectors work on a publiic publish. they work in the fortnite editor, test session, launch session on console and pc.
I am using 8 classes and two teams. Unable to switch teams in the pregame spawn area. Turned off SFX audio and visual but they still play as well.
Steps to Reproduce
- Go to content browser and Place class selector in the pregame lobby spawn area
2/ Settings: switch to team 1 switch to class 1 - class selector 2, switch to team 2 class 2
- Teleport device: events, teleport > Class selector 1 on team swtiched. same for class selector 2
- Editor works great!
- Publish map, The class selectors do not change team or teleport. or anything else that is assigned to them like a capture area device> event objective pulse, on team switched
on team switched is bugged and does NOT work at all
The cell memory on island is 80k and the fps is 60 fps. something is physically wrong with the class selector device on publish only. not sure if this is when publishing a session theree is a mixup between the time it is uploading? not sure.
I do not understand why my engine is giving me these problems every day its something else!
Please HELP
Expected Result
Class selector should switch teams switch class when player enters the zone and teleport when using event bindings . Turned off SFX audio and visual and they still play as well.
Observed Result
SFX and VFX play on the Class selector, Team switch to, class switch to, and event bindings do not work on class selectors
Platform(s)
windows
Island Code
7385-3224-0691
Additional Notes
Devices are bugged in public published version and not in the test session / launch session / uefn editor / fortnite client launch session.
I am now just testing linking all of these functions and events to a mutator and assigning a team selector to the mutator. then Plublish public because it works in the test session, and see if that works on the public published versionâŚ
LogFort: Warning: AddToSaveContext failed to find object âZoneMeshâ when applying transient overrides [Device_MutatorVolume_V2_C_UAID_50EBF693B2C84ADE01_1905998650]. Did the object name change?
LogFort: Warning: AddToSaveContext failed to find object âZoneMeshâ when applying transient overrides [Device_MutatorVolume_V2_C_UAID_50EBF693B2C84ADE01_1905998650]. Did the object name change?
LogProperty: Warning: Illegal TEXT reference to a private object in external package (MaterialInstanceDynamic /Engine/Transient.MID_MI_CP_DeviceZone_Base_02_MutatorZone) from referencer (BaseBuildingStaticMeshComponent /PlunderTheCaves/PlunderTheCaves_SkullIsland_CaptureTheLlama.PlunderTheCaves_SkullIsland_CaptureTheLlama:PersistentLevel.Device_MutatorVolume_V2_C_UAID_50EBF693B2C84BDE01_1093111827.StaticMeshComponent0). Import failedâŚ
LogProperty: Warning: ObjectProperty /Script/Engine.MeshComponent:OverrideMaterials.OverrideMaterials: unresolved reference to â"/Script/Engine.MaterialInstanceDynamicâ/Engine/Transient.MID_MI_CP_DeviceZone_Base_02_MutatorZoneâ"â
Warning: While importing text for property âOnMeshAndMaterialsLoadedâ in âCreativeVolumeFrame_Câ:
Warning: Unable to find function PlunderTheCaves_SkullIsland_CaptureTheLlama:PersistentLevel.Device_MutatorVolume_V2_C_UAID_50EBF693B2C84ADE01_1905998650.CreativeVolumeFrame.On Mesh Loaded in object /PlunderTheCaves/PlunderTheCaves_SkullIsland_CaptureTheLlama for delegate (found class: Package)
LogEOSSDK: Warning: LogEOSRTC: FRTCClient::GetTargetPlatformTypePrivate: Unable to find local user 000âŚ7bf
LogFort: Warning: AddToSaveContext failed to find object âZoneMeshâ when applying transient overrides [Device_MutatorVolume_V2_C_UAID_50EBF693B2C84BDE01_1093111827]. Did the object name change?
LogFort: Warning: AddToSaveContext failed to find object âZoneMeshâ when applying transient overrides [Device_MutatorVolume_V2_C_UAID_50EBF693B2C84BDE01_1093111827]. Did the object name change?
LogUObjectGlobals: Warning: Failed to find object âObject /PlunderTheCaves/PlunderTheCaves_SkullIsland_CaptureTheLlama.PlunderTheCaves_SkullIsland_CaptureTheLlama:PersistentLevel.Device_ClassDesigner_V2_C_UAID_50EBF693B2C822D101_1934260921.BillboardComponent_2â
LogUObjectGlobals: Warning: Failed to find object âObject /PlunderTheCaves/PlunderTheCaves_SkullIsland_CaptureTheLlama.PlunderTheCaves_SkullIsland_CaptureTheLlama:PersistentLevel.Device_ClassDesigner_V2_C_UAID_50EBF693B2C822D101_1934260921.BillboardComponent_3â
LogUObjectGlobals: Warning: Failed to find object âObject /PlunderTheCaves/PlunderTheCaves_SkullIsland_CaptureTheLlama.PlunderTheCaves_SkullIsland_CaptureTheLlama:PersistentLevel.Device_ClassDesigner_V2_C_UAID_50EBF693B2C822D101_1934260921.BillboardComponent_4â