City Tools Generateur System (Documentation)

Decal Spline System :

Decal Variables :

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  • Decal scale (Z) : To scale the decal on the Z axis
  • Decal Distance Offset : The distance between decals and its unit is in metres
  • Projection Length Scale : Box size so the decal can stick to the ground
  • Decal Material : The material you want to use as a decal (drawing)
  • Decal Rotation : Single decal rotation rate on Z axis
  • Decal scale (Y) : To scale the decal on the Y axis

Mesh Variables :

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  • Spacing : Distance between objects (unit of measurement is centimetre)
  • Mesh : It is the object you want to add on top of the decal
  • Mech Rotation : The rotation rate of the object on the Z axis
  • Mech Transform (Z,Y,X) : To control the position of the object on all axes (Z,Y,X)

Mesh Spline-Dispersed/Interactive System :

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  • Spacing : Distance between objects (unit of measurement is centimetre)
  • Mesh : It is the object you want to add
  • Closed Loop (Condition) : To close the loop automatically
  • Rotation : The rotation rate of the object on the Z axis

Light :

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  • Light Z : To control the height of light on the ground
  • Light Intensity : To control the intensity of all lights
  • Light Color : To control the color of the lights line
  • Light Radius : To control the area of ​​light brightness
  • Allow Light (Condition) : To turn the light off and on
  • Light Material Index : The material number you want to shine when the light is turned on

Procedural Spawner System :

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  • Mesh library : The objects that you want the system to spawn randomly
  • Scale Continar : To control the size of the box that covers the area in which you want to spawn
  • Mesh Counter : To control the total number of object that will spawn
  • Attach to object : The type of land in which the system can spawn (for example, it can only spawn in grass)

Mesh Spline-Linked/Interactive System :

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  • Section Length : Distance between objects (unit of measurement is centimetre)
  • Full Meshes?(Condition) : To remove the extra object that does not reach the length of the other solids
  • Spline Mesh : It is the object you want to add
  • Spline Snap Height : The height that determines when a spline reaches the ground
  • Closed Loop (Condition) : To close the loop automatically
  • End Mesh : The object that spawns at the end of the line
  • Allow End Spline?(Condition) : To allow the model to be hatched at the end of the line

Light :

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  • Light Intensity : To control the intensity of all lights
  • Light Color : To control the color of the lights line
  • Light Radius : To control the area of ​​light brightness
  • Allow Light (Condition) : To turn the light off and on
  • Light Location : To control the position of the light on all axes (Z,Y,X)

Procedural Generateur System :

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  • Mesh library : The object that system choose when spawning
  • Obgect Origin Transform : Random object spawn locations
  • Mesh Scale : The sizes of the object are (chosen randomly by the system)
  • Mesh Rotation : The rotation rate of object that the system chooses at random