Decal Spline System :
Decal Variables :
- Decal scale (Z) : To scale the decal on the Z axis
- Decal Distance Offset : The distance between decals and its unit is in metres
- Projection Length Scale : Box size so the decal can stick to the ground
- Decal Material : The material you want to use as a decal (drawing)
- Decal Rotation : Single decal rotation rate on Z axis
- Decal scale (Y) : To scale the decal on the Y axis
Mesh Variables :
- Spacing : Distance between objects (unit of measurement is centimetre)
- Mesh : It is the object you want to add on top of the decal
- Mech Rotation : The rotation rate of the object on the Z axis
- Mech Transform (Z,Y,X) : To control the position of the object on all axes (Z,Y,X)
Mesh Spline-Dispersed/Interactive System :
- Spacing : Distance between objects (unit of measurement is centimetre)
- Mesh : It is the object you want to add
- Closed Loop (Condition) : To close the loop automatically
- Rotation : The rotation rate of the object on the Z axis
Light :
- Light Z : To control the height of light on the ground
- Light Intensity : To control the intensity of all lights
- Light Color : To control the color of the lights line
- Light Radius : To control the area of light brightness
- Allow Light (Condition) : To turn the light off and on
- Light Material Index : The material number you want to shine when the light is turned on
Procedural Spawner System :
- Mesh library : The objects that you want the system to spawn randomly
- Scale Continar : To control the size of the box that covers the area in which you want to spawn
- Mesh Counter : To control the total number of object that will spawn
- Attach to object : The type of land in which the system can spawn (for example, it can only spawn in grass)
Mesh Spline-Linked/Interactive System :
- Section Length : Distance between objects (unit of measurement is centimetre)
- Full Meshes?(Condition) : To remove the extra object that does not reach the length of the other solids
- Spline Mesh : It is the object you want to add
- Spline Snap Height : The height that determines when a spline reaches the ground
- Closed Loop (Condition) : To close the loop automatically
- End Mesh : The object that spawns at the end of the line
- Allow End Spline?(Condition) : To allow the model to be hatched at the end of the line
Light :
- Light Intensity : To control the intensity of all lights
- Light Color : To control the color of the lights line
- Light Radius : To control the area of light brightness
- Allow Light (Condition) : To turn the light off and on
- Light Location : To control the position of the light on all axes (Z,Y,X)
Procedural Generateur System :
- Mesh library : The object that system choose when spawning
- Obgect Origin Transform : Random object spawn locations
- Mesh Scale : The sizes of the object are (chosen randomly by the system)
- Mesh Rotation : The rotation rate of object that the system chooses at random