city sample vehicle movement replication

hey

I’m using the city sample vehicle on my multiplayer project and It has a problem.

when the client drives the vehicle its speed is somehow capped and it keeps jiggering ( seems like network correction ) even though I tried making the whole vehicle controls through the server (server then multicast) and it still didn’t work

so any ideas?

also, i tried setting the physics substep delta time to 1/120 and it didn’t work