Summary
have been trying to render a simple background pan for a shot, but Unreal crashes during or when I run the simulate button ( not always on the simulate button) I hope someone can point me to whats going on in here, my City Sample is in version 5.7, newly downloaded all I did was made a panning camera to render it.
here is the crash log:
LoginId:b36329c142b95598a6672d8e25e443e6
EpicAccountId:da5c868f0c4145d19d18dfad404b5d0e
Assertion failed: PrimitiveRayTracingData.bDrawInGame == SceneProxy->IsDrawnInGame() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 1078]
UnrealEditor_Core
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
City Sample Log:
Script Stack (0 frames) :
[2026.06.14-08.27.32:334][225]LogWindows: Error: appError called: Assertion failed: PrimitiveRayTracingData.bDrawInGame == SceneProxy->IsDrawnInGame() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 1078]
[2026.06.14-08.27.32:334][225]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2026.06.14-08.27.38:320][225]LogThreadingWindows: Error: Runnable thread Background Worker #26 crashed.
[2026.06.14-08.27.39:020][225]LogWindows: Error: === Critical error: ===
[2026.06.14-08.27.39:020][225]LogWindows: Error:
[2026.06.14-08.27.39:020][225]LogWindows: Error: Assertion failed: PrimitiveRayTracingData.bDrawInGame == SceneProxy->IsDrawnInGame() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 1078]
[2026.06.14-08.27.39:020][225]LogWindows: Error:
[2026.06.14-08.27.39:020][225]LogWindows: Error:
[2026.06.14-08.27.39:020][225]LogWindows: Error:
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb23d48448 UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb119f7ee8 UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb119e3ada UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb119d7737 UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb119d7cbe UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb119f69a9 UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb11af8cf9 UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb10db46a0 UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb10d24b38 UnrealEditor-Renderer.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb239b43f7 UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb239b4154 UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb239d95ae UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb239a1185 UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb23c2ecc4 UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb24096cf8 UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffb2408fb0f UnrealEditor-Core.dll!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error: [Callstack] 0x00007ffbf536e957 KERNEL32.DLL!UnknownFunction
[2026.06.14-08.27.39:020][225]LogWindows: Error:
[2026.06.14-08.27.39:020][225]LogWindows: Error: Crash in runnable thread Background Worker #26
[2026.06.14-08.27.39:181][225]LogExit: Executing StaticShutdownAfterError
[2026.06.14-08.27.39:222][225]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2026.06.14-08.27.39:223][225]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2026.06.14-08.27.39:223][225]LogCore: Engine exit requested (reason: Win RequestExit)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
download the city sample
open small city
load a portion shoot
create a sequencer
set to 24 fps
create a shot track
set to 24 fps
add a camera cut track
create a camera dolly animation
add to move render queue
then render local.
also it help to go in and out of simulate just to make sure the traffic and crowds are initalized.
I usually add more to the render settings but since I’m trying to find was causes this
I chose to put less in it. sometimes it will renderder a few frames before it crash
sometime I get the crash even by pressing the simulate button( not even rendering yet)
Expected Result
render completes
Observed Result
crash during render of sometime when entering game mode
Platform(s)
windows 11
Upload an image
Additional Notes
seems like a raytracing error, the curbs on the street seems to be black when running in path tracing, but I digress I have to make a default render first before revisiting that one, as I intended to render the shots in path trace if I can manage it, to be clear I rendered with deferred rendering, not path trace.
