City sample keeps crashing when using movie render queue.

I have a 4080 super, 64 gigs of RAM, and 16 gigs of VRAM, and I’m using relatively low settings on the renderer. No dice.

This is the log from the crash

Assertion failed: (CollisionSolverManifoldPoints != nullptr) || (NumSolvers() == 0) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Collision\PBDCollisionContainerSolver.cpp] [Line: 543]

UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Would appreciate some help.