Hello everyone,
I’m currently exploring the official Unreal Engine project City Sample:
City Sample Project Documentation
I’m encountering an issue where buildings and areas disappear due to culling when I move the camera closer, as shown in the image below:
(Previous image / Next image placeholder)
What I’ve Tried So Far:
- Project Settings: Adjusted culling options.
- World Settings: Tweaked
View Distance
and related settings. - Hierarchical LOD (HLOD): Tried accessing it via Window > Hierarchical LOD Outliner, but it’s greyed out and unclickable.
Observations:
- Culling behavior varies by zone: The maximum building height in each zone seems to influence the culling behavior.
- Outliner Investigation: I searched for hidden culling-related actors or settings in the Outliner but couldn’t find anything.
- Post-Processing Check: I also considered whether this might be related to post-processing attached to the in-game camera, but it doesn’t seem to be the case, especially since this happens in the default editor viewport.
If anyone has experience with this project or knows how to resolve this culling issue, I’d greatly appreciate your insights!
Thank you in advance!