City Sample Buildings light of window

Good morning everyone,

I am starting to use this package City Sample Buildings
for some buildings, I am wondering how to change the brightness of the windows (night / day), I noticed that a post-process is used but I don’t quite understand how to change it. (I am currently using a package for the sky [Ultra Dynamic Sky
]Ultra Dynamic Sky in Blueprints - UE Marketplace))

Hi there,
if I understand what you’re saying, this is best achieved by going into the blueprint for the windows (M_Window) and adding a multiply node after the lerp that will allow you to multiply it by however much emissive you want


let me know if that works!

1 Like

Hey man. It Worked!!! Many Thanks.

Thanks,worked here!

This worked brilliantly… but now that the lights from the windows are dimmer I can see that there are some invisible light sources that cast some lights on the building facades. It would be great to get rid of those !!

Many thanks for this very good tip !!

hi, whats that “0” node that is multiply in B node
after lerp node?