I am starting to use this package City Sample Buildings for some buildings, I am wondering how to change the brightness of the windows (night / day), I noticed that a post-process is used but I don’t quite understand how to change it. (I am currently using a package for the sky [Ultra Dynamic Sky
]Ultra Dynamic Sky in Blueprints - UE Marketplace))
Hi there,
if I understand what you’re saying, this is best achieved by going into the blueprint for the windows (M_Window) and adding a multiply node after the lerp that will allow you to multiply it by however much emissive you want
This worked brilliantly… but now that the lights from the windows are dimmer I can see that there are some invisible light sources that cast some lights on the building facades. It would be great to get rid of those !!