City Sample Buildings light of window

Good morning everyone,

I am starting to use this package City Sample Buildings
for some buildings, I am wondering how to change the brightness of the windows (night / day), I noticed that a post-process is used but I don’t quite understand how to change it. (I am currently using a package for the sky [Ultra Dynamic Sky
]Ultra Dynamic Sky in Blueprints - UE Marketplace))

Hi there,
if I understand what you’re saying, this is best achieved by going into the blueprint for the windows (M_Window) and adding a multiply node after the lerp that will allow you to multiply it by however much emissive you want


let me know if that works!

1 Like

Hey man. It Worked!!! Many Thanks.