Hello, I just installed UE 5.1 and downloaded City Sample for 5.1. I’m running into this weird issue where some meshes (like a column of windows in a building) will disappear/reappear based on the angle of the camera or distance from the camera (both at run time and in the editor) and some other meshes just do not load at all (piece of the freeway for example). I really have no clue where to start with this issue, is anyone else experiencing this? I will attach a screenshot. I’ve tried to rebuild all levels which took a while but didn’t fix it, I also tried to disable occlusion culling. I do not have this issue with City Sample 5.0 in UE5
I’m running:
AMD Ryzen 7 3800X
Radeon RX 6800 XT
2TB nvme drive
64GB RAM
Windows 10 Pro 21H2
Project is running on scalability: cinematic
You can see the missing meshes in the freeway and also there is a building in the background that looks skeletonized because none of the window meshes aren’t loading at this distance