Here I added this watching eye object as an addition source of light that follows the player with a look.
I recorded custom sounds (i used duct tape for the electricity sound) for when they turn on and off and created metasounds:
Next mechanic I thought might be interesting was to stop or reinstate the movement of rotating rings. You have to watch the movement and time your actions right, to stop the platforms in the right position to create a pathway.
This was the first sketch I made for it. The initial idea was something like a big bell combined with a speaker that transmits sound and influences the platforms.
The idea here is to bump into the object strong enogh so it will create a distinct sound. In comparison to the “Rotator” object, which has this two handles to spin it, this object should be able to activate from all sides so I changed the design to this
But I think it was still not necessarily clear for the player how to activate it. So, I added 3 red bumpers in an angle to the player that hopefully suggest: 1. Attention 2. Different parts of the object the player can interact with.
What was bugging me was the glass material, although I didn’t notice performance issues, I thought I should try to improve it.
Left: Glass material with reflection and refraction.
Right: My new fake glass material with Fresnel and dithering.
Here is the Snipped for the Glass Material. Just a quick disclamer, it may not look as it does in my scene because I made it specificaly for my needs.
Surface Sound: I finally managed to make a basic system for different surfaces and change the sound of the ball rolling accordingly.
That is the Metasound of the Player Character. It plays different sounds at the same time. I just controll the volume depending on the surface.
Speaking of sound. Here is the Environment Sound I made. I recorded: wind (breath), water drops, teeth chatter and resonating glass. And this is the result so far.
I wanted to add more complexity to my level design and implemented a pipe system. It’s a linear maze system that connects different islands.