CIRCULATION: Lost in a Dark Mechanical Labyrinth

I am working on this project for some time now. I am a beginner in Unreal Engine and this is my first serious project. I am using this opportunity to share my progress and things I learn along the way. Current working title is: “CIRCULATION”.

The basic Idea is a Puzzle Game set in an empty, cold and mechanical world. The main subjective is to explore the environment and find your way out of a Labyrinth. However this is not the usual static maze. This is a circular maze that can be controlled and manipulated by the player through different mechanisms.

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Nah, this ship has sailed, mate. Fantastic work. The atmosphere and sounds are top-notch!

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@Everynone
Thank you very much, appreciate it. Visuals and Sounds are easier for me compare to coding (Blueprints) thats why I try to keep it simple.

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This Object is called the “Rotator”. Its a mechanism that when pushed by the player, rotates around itself.

It lights up while in movement to give the player the feedback that its active.

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The “Rotator” can be “attached” and control any circular platform. It can also control multiple platforms simultaneously. Speed and direction of rotation are independent for each platform.

Rotator connected to ring:

Turning the “Rotator” turns the attached ring platform accordingly:

Here you can see the first failed attempt trying to set up the rotation system.

I am using Physics Constrain component for this.

Here is the basic working set up with placeholder items.

The initial design was inspired by an old lantern.
It had a flickering flame and it would glow stronger when rotated. I added the red cloth for visual contrast. Later I adopted the red color as an indicator for interactive components in the game. And here is the first scetch.



Although I liked the warm and cozy atmosphere, a natural light was not the right idea. I reworked the design to better fit the world. I needed to convey how or why the platforms are moving. It makes more sense to use an “electrical” source because it implies that it might be connected through wires somehow.

Hi there @BIOBOOSTERPIXEL,

Hope you’re well and having a great week so far!

The gameplay for this looks both incredibly satisfying and even more incredibly infuriating :rofl: :joy: I can definitely see myself attempting this and absolutely failing. My lack of game skill aside, this project looks visually awesome. Every texture seems hyper realistic and unique, every audio effect sounds logical and clear, and every instance of lighting is done just beautifully.

Wonderfully done. I hope we get to see more!

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@PresumptivePanda
Thank you very much for the nice words. To be honest with you, I am getting lost myself while play testing it. :sweat_smile: The only thing I am using are the Quixel textures, but other than that, everything is original. Music will be the next thing to focus on. I tried semi-random music generation with MetaSounds but I am not satisfied with the results. I will keep updating the thread.

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Glad it isn’t just just me then :slight_smile: I look forward to seeing the music choices!

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Here is an 7 ring “Island” in motion:

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This was the first design for the platforms. Quite thin, flat rails with backed materials.

It was quite annoying and time consuming baking the textures.


So I made this Master Materials:

It was important for me to create the material in a way where it looks different from the sides of the mesh so it’s easier to tell the different rings apart.


Here are my first tests with Unreals “Chaos Destruction System” for possible collectables:

Later I added Niagara based on the data of the Chaos Destruction:

Replaced the particles with smoke material and added basic sound: