I am working on this project for some time now. I am a beginner in Unreal Engine and this is my first serious project. I am using this opportunity to share my progress and things I learn along the way. Current working title is: “CIRCULATION”.
The basic Idea is a Puzzle Game set in an empty, cold and mechanical world. The main subjective is to explore the environment and find your way out of a Labyrinth. However this is not the usual static maze. This is a circular maze that can be controlled and manipulated by the player through different mechanisms.
The “Rotator” can be “attached” and control any circular platform. It can also control multiple platforms simultaneously. Speed and direction of rotation are independent for each platform.
The initial design was inspired by an old lantern.
It had a flickering flame and it would glow stronger when rotated. I added the red cloth for visual contrast. Later I adopted the red color as an indicator for interactive components in the game. And here is the first scetch.
Although I liked the warm and cozy atmosphere, a natural light was not the right idea. I reworked the design to better fit the world. I needed to convey how or why the platforms are moving. It makes more sense to use an “electrical” source because it implies that it might be connected through wires somehow.
The gameplay for this looks both incredibly satisfying and even more incredibly infuriating I can definitely see myself attempting this and absolutely failing. My lack of game skill aside, this project looks visually awesome. Every texture seems hyper realistic and unique, every audio effect sounds logical and clear, and every instance of lighting is done just beautifully.
@PresumptivePanda
Thank you very much for the nice words. To be honest with you, I am getting lost myself while play testing it. The only thing I am using are the Quixel textures, but other than that, everything is original. Music will be the next thing to focus on. I tried semi-random music generation with MetaSounds but I am not satisfied with the results. I will keep updating the thread.
It was important for me to create the material in a way where it looks different from the sides of the mesh so it’s easier to tell the different rings apart.