Circle Slider on Unreal Engine 4.27.2

Hello, I want to ask if can possible to do like Circle Slider for Unreal Engine 4.27.2 than using Unreal Engine 5 any ideas to do work perfectly, because i wanted to do the circle slider for audio settings and idk how to do.

Hey! Yes, you can build a circle slider in UE 4.27. It’s just not a built-in widget—you’d need to craft it yourself using Blueprints or C++.

One path is to grab a regular linear slider, sample an angle based on user input (like mouse drag or touch), convert that into a circumference position, then rotate or map it along a circle graphic. Others in the community get creative by combining a progress bar, a knob graphic, or a custom material that reads cursor position along a circular path.

No ready-made “circle slider” prefab here, but with some Blueprint math—angle calculations, vector math, and some UI layering—you’ve definitely got this. Let me know if you’d like help sketching the logic or even building a simple version!

Thanks for your reply, but I still need a better understanding of this. I’m still learning Unreal, even though I have 1,000 hours of experience with it, so if you could explain it in more detail,

my slider from Unity, which I wanted to change in Unreal:

gif

HI @witam9013 ,
Yes, you can create a circle slider in Unreal 4.27.2.

All you need to do is enable the VirtualCamera plugin, and once you restart the editor you’ll see the Radial Slider available in the UMG panel. You can use it almost like a regular slider: set the start and end angles, thickness, step size, and bind the OnValueChanged event to control whatever you need.



Here’s also a video that shows the logic for connecting the slider to control the master audio volume:

Hope it helps!!