I’m experiencing an issue where specifically three of my cinematics decide to randomly not play - usually when I invite friends into my session and start the game.
There are three cylinders near the end of my game and they all have their own cinematic loop that rotates them at different speeds. I have many other cinematics playing that are working, but these sometimes fail to play and I haven’t figured out why.
I also have props later in the game being moved around with MoveTo()
in verse and they’re not having any issues. Why are these specifically having issues?
Additional details:
The cylinders were chosen from Fortnite > Meshes > BasicShapes
and their material is MI_Giallo_Noce_Marble_Tiles
My game has 11 cinematics set to always play on loop.
Also, possibly related, it has 50 different devices that call MoveTo()
on different creative_prop
s. 5 of those are looping from being called immediately after they end and the others are activated by triggers. I estimate ~34-39 of these going on at once during actual gameplay at max player count.
^All of those are working as expected
Edit: It might be worth noting that I have world partition (streaming) enabled