Cinematic Sequence Device plays only for one player

Summary

I have an issue where the Cinematic Sequence Device only plays for the first player that interacts with the device. The device visibility is set on InstigatorOnly. (All settings in photo)
Example code

    InitiateTravelToMainIsland(Player:player)<suspends>:void =
        Island_Checkpoint.Register(Player) # Works fine for every player
        CinematicTravelToMainIsland.Play(Player) # Only works for the first player that interacts
        Sleep(2.0)
        Teleporter_main_island.Teleport(Player)   # Works fine for every player

This is the case for every Cinematic Device in my project.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Currently, only in this project.

Expected Result

The Cinematic Sequence should play for every player that interacts with it.

Observed Result

The Cinematic Sequence only plays for the first player that interacts with it.

Platform(s)

All

Island Code

9256-6861-0497

Upload an image

You will need 1 per player and then check and get a free one not in use for the next player who presses it.

If the game is 16 player then have 16 so you cover 1 per player or itll show for everyone ect

1 Like

Thanks, got it working with an array

1 Like