Summary
I have an issue where the Cinematic Sequence Device only plays for the first player that interacts with the device. The device visibility is set on InstigatorOnly. (All settings in photo)
Example code
InitiateTravelToMainIsland(Player:player)<suspends>:void =
Island_Checkpoint.Register(Player) # Works fine for every player
CinematicTravelToMainIsland.Play(Player) # Only works for the first player that interacts
Sleep(2.0)
Teleporter_main_island.Teleport(Player) # Works fine for every player
This is the case for every Cinematic Device in my project.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Currently, only in this project.
Expected Result
The Cinematic Sequence should play for every player that interacts with it.
Observed Result
The Cinematic Sequence only plays for the first player that interacts with it.
Platform(s)
All
Island Code
9256-6861-0497