Reference ID
7c966627-4574-73f9-7020-c0916b4ddb55
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
I have made a cinematic sequence for my vault door and a conditional button checking for a Rig Keycard and a Cinematic Sequence Device playing the sequence however when I push changes I get the error “/MyProject/VaultOpenPrefab/BankOpen Illegal reference: /Game/Environments/Apollo/Sets/Vaults/Meshes/Vaults_Door .” and “[AssetLog] /MyProject/VaultOpenPrefab/BankOpen : Illegally references asset /Game/Environments/Apollo/Sets/Vaults/Meshes/Vaults_Door. . (FortValidator_IllegalReferences)” I removed the function between the Conditional Button and the Cinematic Sequence Device and it still gives me that error but if I remove the sequnce from the Cinematic Sequence Device it works
Steps to Reproduce
- make a new project and put in a Fortilla Closed Vault Door, a Keycard lock and a Conditonal Button
- put the conditional button slightly inside the keycard lock and select rig keycard as the item
- go inside MyProjectContent and right-click > Cinematics > Cinematic Sequence
- open the cinematic sequence in the sequencer and drag and drop the vault door into the sequencer now under the details page of the vault door click “Vault Door” the one with a brick
- now click the little icon with a diamond beside Static Mesh Vaults_Door
- go back to the sequencer and select Vault Door with a brick now click the plus track button and select transform
- now click the little circle beside the transform track
- now go to the end of the track and hit E or select rotate now rotate 90 degrees so that the door is open then hit the circle again
- download some vault opening sound I found mine here VaultAudioCue.wav - Google Drive
- import it to MyProjectContent
- now press the + track button at the top of the sequencer and hit audio now click the audio button beside the new audio track and select the sound now ajust to fit it
12 now go into the Cinematic Sequencer settings and under the play functions hit the Conditional button and “On Activated” now push changes
Expected Result
When I get the rig keycard and bring it to the button it opens the door
Observed Result
It won’t push changes and gives me the error “/MyProject/VaultOpenPrefab/BankOpen Illegal reference: /Game/Environments/Apollo/Sets/Vaults/Meshes/Vaults_Door .” and "[AssetLog] /MyProject/VaultOpenPrefab/BankOpen : Illegally references asset /Game/Environments/Apollo/Sets/Vaults/Meshes/Vaults_Door.
Platform(s)
windows