Cinematic sequence camera stuck

Summary

A few weeks ago i’ve created a totally working short cinematic video. with a cinecameraactor, and used it on a cinematic sequence device.
I left it to work on other projects for a while, and yesterday i came back to this project, without changing anything, just trying to run the map again (The cinematic is on the start) the camera gets stuck after the sequence finishes.
I already tried:
Deleting and creating a new sequence device.
Creating a whole new cinematic video and use it in it.
crossing between old and new ones.
Still nothing works. both on old and new sequences the cameras all get stuck at the end of the cinematic.
Tried varius changes in the devices settings, still nothing.
even have a timer that activates “end and stop function” and still the camera is not getting to the back of my character, i keep seeing everything from a static camera view.

Please help.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Creating a cinematic.
Creating a cinematic sequence device.
Linking them together, giving a starting rule to the sequence device.

Expected Result

After the cinematic ends i am supposed to see the character in my screen with the default camera view.

Observed Result

The camera used in the cinematic gets stuck as main view and i cannot get back to my character.

Platform(s)

UEFN - PC.

Island Code

0554-5287-9172

Video

Additional Notes

Current code of a private version.

upvote your own post :slight_smile:

I’ve had this happen very intermittently on my TMNT map where the camera pulls back to show most of the arena so you know what’s going on… in very rare cases, it doesn’t ever return to the normal gameplay camera.

Until this is 100% fixed, does anyone have a workaround to bulletproof it?

is there a way to force the gameplay cam at the end of the sequence, manually that we can do?