Cinematic scalabilty rendering causes strip shadows?

Hello,
Does anyone knows why these weird shadows appear in the cinematic render when I use MRQ, noting that even if I switched my viewport to cinematic scalability it shows fine. rendering resolution doesn’t matter I tried rendering 1920P and 4K both the same. the only temporary fix is down sample my scalability to Epic but I can’t deliver that so any useful fixes that might help I’ll be happy to try them out?
another thing, this file I’m working on has a lot of lights in it and I always get this yellow warning that my lights has exceeded 256. I don’t know if that has anything to do with the render but it’s worth mentioning.

Cinematic Render Mode

Epic Render Mode

Hi there @MohamedKassab98,

This topic has been moved from International to Rendering.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing!

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Quick Update about this issue I found another work around. you can set the engine scalability back to cinematic but in the post process volume change the reflection method from Lumen to standalone Ray Tracing.

Don’t do that! RT reflections won’t reflect Lumen GI, so they are very poor combined with Lumen.

oh okay I’ll reverse back to lumen reflections

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