Cinematic Rendering: Anti Aliasing Issue in Movie Render Queue

Hey Folks,

I’m struggling to find the culprit here. Rendering a sequence in my level is perfectly fine without anti-aliasing checked on, however when it is (and for quality purposes it will need to be on for this), and goes above 1 temporal sample count… it records an off-positioned camera. Not just for one frame, for the full duration.

William Faucher did a great video on this regarding moving the camera cut track back a few frames at the start, however this doesn’t fix the issue for me this time. This is pretty frustrating as it ‘renders’ my efforts moot. Any help/suggestions would be welcomed.

Rob.