Cinematic device "Stop Fonction" Doesn’t work all the time

Summary

For the Cinematic device, the “Stop Fonction” Doesn’t work all the time. When you bring up an object when the cinematic is in “Playback function” and make it disappear by stopping the cinematic, the object remains in place even though it should have disappeared.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place a cinematic device in the world

  2. create a level sequence that brings up an object via visibility or transformation.
    Put “Finish completition state override” to “Force Restore state”

  3. Close level sequencer then hide the object so that when the cinematics does “Play function” the cube appears, but when “Stop function” is pronounced, the cube will automatically disappear because it is hidden under the world. Then place two triggers or others that will activate the “Play” and “Stop” functions.

Expected Result

The cube appears when the “Play” function is said.

And the cube disappears when the “Stop” function is said

Observed Result

The cube appears but sometimes does not disappear.

Platform(s)

PC, UEFN

Video

Additional Notes

It’s when the action is super fast that this bug happens, in my video it takes a bit of time but it often happens. To make an object appear and disappear, it doesn’t work at 100%.

FORT-1107942 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.