Summary
For the Cinematic device, the “Stop Fonction” Doesn’t work all the time. When you bring up an object when the cinematic is in “Playback function” and make it disappear by stopping the cinematic, the object remains in place even though it should have disappeared.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
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Place a cinematic device in the world
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create a level sequence that brings up an object via visibility or transformation.
Put “Finish completition state override” to “Force Restore state” -
Close level sequencer then hide the object so that when the cinematics does “Play function” the cube appears, but when “Stop function” is pronounced, the cube will automatically disappear because it is hidden under the world. Then place two triggers or others that will activate the “Play” and “Stop” functions.
Expected Result
The cube appears when the “Play” function is said.
And the cube disappears when the “Stop” function is said
Observed Result
The cube appears but sometimes does not disappear.
Platform(s)
PC, UEFN
Video
Additional Notes
It’s when the action is super fast that this bug happens, in my video it takes a bit of time but it often happens. To make an object appear and disappear, it doesn’t work at 100%.