Make sure r.taa.upsampling is set to 0. Temporal AA upsampling gets applied after the cinematic depth of field, lessening the blur. It also causes the image to look different depending on resolution.
Did anyone find a solution to this?.. Having it on 4.25.3, scalability on, cinematic mode on… DOF in viewport is in focus, in the rendered image completely out of focus… Anyone figure this out??
Exact same problem for me in 4.26. My scalability has been always set to Cinematic so that’s not the source of the issue. I’m rendering with the Movie Render Queue.