I’m encountering some strong DOF artifacts for some closeups I’m doing with sequencer cinematic camera. Can anyone point to what the source of the issue is? I played around with some DOF cvars but nothing seemed to help. This grass is pure opaque geometry btw but artifact also appears over translucent cards.
Hey! We didn’t encounter a true fix so my team’s solution here was just to avoid using extreme camera angles and aperture values that cause stronger DOF. Limiting the DOF amount also limits how visible the artifact appears.
Additionally, because our project was focused on cinematics instead of games, when rendering using MRQ, we output at a higher resolution (Eg 2160p instead of 1080p) to super-sample the details which also reduced how noticeable the artifacts were. Hope this helps!