Cinema 4D Workflow

Hello everybody!

I have just started using UE4 and have of course run into the first couple of babystep problems…

First of all:
My workflow starts with creating the assets in Cinema 4D. Texturing them, giving them all the UV tags they need and then I export as fbx.

Now. Here is the first problem that I run into:

When I import into UE4 it tells me two things:
a)
No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file.
Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.

and b)
“Face material index inconsistency - forcing to 0”
and this a thousand times (probably for each polygon in the scene I import)

Now about a)
If I first export the file as a .3ds and open it in 3Ds Max and then export it as a .fbx, I do have a possibilty to export smoothing groups and then everything is just dandy…
BUT I do not want to have to export everything first to 3Ds Max and then to fbx… How can I fix this? Anyone have an idea?

Thank you very much! I know that this question has been posed before on other forums but I just cannot find a proper answer…

Anyone an idea?

I have the same problem with mine. It surprises me that Epic Games, or Maxon, haven’t come up with an answer yet.

Some one please come up with a fix for this, this is a very big problem.

Same issue here and I don’t want to switch from C4D to 3DsMAX (I can’t handle it very well)
Any news?