You can import a Character made with Cinemas Character tools if you do a few minor alternations to it’s hierarchy to get rid of the multi-root issue.
Ofc. you’ll need to convert the Character Object to an editable Object and rearrange a few things.
For this Example i used the female_clothed character found in the content browser (presets>studio>3D Objects>humans)
First of all i created a CMotion by adding a walking animation in the Character Object, because after converting the Character Object it’s not as easy to set up.
Next i converted the Character Object, converted the bind_null to a null joint and started rearranging the Subobjects.
I ended up with the hierarchy you can see below.
On import to UE4 i had to do a Rotation of Roll 90° for the animation to prevent the model doing it’s animations lying on the back.
But beside of that it transfered just fine.