So, I’m kind of getting started with Unreal. I’m trying to primarily get my 3D modeling down, so that I can actually create something somewhat visually appealing, and not just a bunch of dev-texture cubes.
I know a lot of people use Maya, or Blender or 3ds to create their models, however, the only program I am familiar with is Cinema 4D.
Let’s cut to the problem here.
So, here it is.
When I’m trying to extend my 3d-modeling knowledge, I usually ask my friends for suggestions on what to create. My friend suggested a refridgerator, something I found was a pretty good suggestion.
After having spent about 40 minutes on it, I decided to export it as an FBX, import it to unreal, and see what the model looked like in game.
Problem here, is that the fridge looks great on the outside. It looks just fine. However, when looking inside it, through the open door, the model is completely see-through. The outer casing is only visible from one way. That’s because I took a cube, and exposed the inside of it, I suppose. Now, there’s of course a very simple way of solving this, by placing very thin sheets as an additional wall inside the fridge, but it’s very tedious, and pretty hard to do.
Here’s a few screenshots:
Cinema 4D Window
Unreal Window
If you want the C4D file, here it is:
://puu.sh/hQoZT/d4bbaa9040.c4d
How can I fix this issue? Thankful for any answers!
//Falling