Summary
When using a CineCameraActor inside a Level Sequence, the player’s camera sometimes gets permanently stuck on the cinematic camera view after the sequence finishes playing. The game fails to release the view target and switch back to the default gameplay/character camera. Additionally, the Fade effect from the Level Sequence gets stuck on the screen and does not disappear after completion. This issue occurs intermittently.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Place a CineCameraActor anywhere on the map.
Create a new Level Sequence.
Add the CineCameraActor to the Level Sequence and create some camera movement/tracks.
Bind the Level Sequence to a Cinematic Sequence Device. Set it to activate via an event (in my case, it is triggered by the Player Spawner when a player spawns).
Start the game and test it multiple times, as the bug is intermittent and does not always happen on the first try.
Expected Result
Once the Level Sequence reaches the end of its timeline, the camera control should automatically be released and seamlessly returned to the standard third-person gameplay camera.
Observed Result
The sequence ends, but the view remains permanently locked into the CineCameraActor perspective. The player cannot break out of it or switch back to the normal character view, even though the cinematic is finished.
Platform(s)
Any

