CineCamera - Translucent Materials?

It seems the CineCamera can’t handle Translucent Materials, when using DOF and Screen Capture Reflections.
Example below shows a CineCamera using a strong Depth of Field. Everything is blurry, besides the sphere that has a translucent material on it using Screen Capture Reflections.

Anything I am missing here or just a bug?
Using Unreal 4.25