So, I’m making some Stained glass for my project, and everything works fine, until i swap to the cinematic viewport + cinecam. When I move few meters away from my Stained glass, it turns blurry, and this really blocks me from working. Any idea what causes that ?
The material is applied on a basic plane with nanite activated.
It has something to do with the Manual Focus Distance i believe.
Can you try setting the Translucency Pass on the material to Before DOF?
Whats is the Translucency Pass ? How can i achieve it ?
“Before DOF” makes it blurry all the time instead of crisp all the time, so the opposite of what i need