Cinecam actor makes ThinTranslucentMaterial blurry

So, I’m making some Stained glass for my project, and everything works fine, until i swap to the cinematic viewport + cinecam. When I move few meters away from my Stained glass, it turns blurry, and this really blocks me from working. Any idea what causes that ?
The material is applied on a basic plane with nanite activated.
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It has something to do with the Manual Focus Distance i believe.

Can you try setting the Translucency Pass on the material to Before DOF?

Whats is the Translucency Pass ? How can i achieve it ?

Its on the material.

“Before DOF” makes it blurry all the time instead of crisp all the time, so the opposite of what i need :confused: