Cine capture 2d

We are working on a project that involves 3 projectors - 1 looking forward, 1 looking left and 1 right … in unreal we will also use three cameras to capture the middle and side scenes so the unreal cameras will also be positioned like the projectors in the room … we are trying to use a possibility that is **CINE CAPTURE 2D **and with WIGDET, which in texture form transmits the captured scenes of the mockup to the wigdet. Our problem is that the effects of the mockup aren’t working when it’s done this way with 3 screens with wigdet.