Cine Assembly do not have the option to convert bindings to spawnables etc.

Hello,

I’ve encountered an issue with Cine Assembly assets - while they in fact are inheriting from Level Sequence assets, they do not have the option to change the type of the existing bindings in them. I thought at first it is only a python API bug, but when a binding is right clicked, there are no “convert this binding to …” options. They still exist in the classic Level Sequence assets though.

Unfortunately, it makes CAT unusable without the option to change them (or to allow us to translate pipelines into using CAT).

CA_opts.png(21.6 KB)

Steps to Reproduce
Create a cineassembly with an arbitrary scheme

Add a binding into the scene (or create a new camera cut track with the button, which spawns a spawnable camera into the track)

Try to change the binding type

Hey Petr,

This is a regression. I’ll file a JIRA and we’ll see if we can get it into a hotfix. Thanks for flagging it.

Hey Petr,

The fix for this just went in. I think you all build the engine, correct? If so, you can find it here and incorporate it rather than waiting for the hotfix if you want. Thanks again for reporting it!

https://github.com/EpicGames/UnrealEngine/commit/7b5cd6d561ac62cc335587d262974f0672e5cfd9

Hey we also are having this issue we are unable to reassign actors as well as convert bindings to possesable or spawnable.

When we follow the GitHub link, we just receive a 404 error. Any recommendations?

Are you logged into Github?

I hate to give you the “it works on my machine” reply but I just tried it and it was a working link for me. Are you connected to Epic in Git?

https://www.unrealengine.com/ue-on-github

Thanks, yes we build the engine. This was helpful, much appreciated.

Yup, I made sure to double check

I was not connected prior to that. Working now, thank you so much!