I’m working in UE5, and using a post process volume to create an area that the character can walk through and see chromatic aberration, as if their vision is distorting while they pass through that region. It looks great in the preview, but once I press play, there is no chromatic aberration. Other effects (like bloom or exposure) show up just fine when I play, but not chromatic aberration. I have a second post process volume marked extent unbound to handle the rest of the scene - could that be interfering with it?
This is what it looks like in the preview:
And this is what it loos like during play: