Chromatic Aberration in UMG

Hello.

I’ve been trying to create a chromatic aberration effect in a material which has the “User Interface” material domain, but with no luck.
Any ideas?

I’m curious about the same thing. Have you had any luck finding a way to fake it?

Put your entire UI inside a RetainerBox widget:

Maybe this? changing the material domain to User interface and blend mode to translucent. https://www.reddit.com/r/unrealshaders/comments/ex6syr/in_material_chromatic_aberration/?utm_medium=android_app&utm_source=share