Choppy character movement when being pushed, missing hit events. (both when character is not moving)

Isn’t it amazing though? Such a simple problem that you think would have tons of support by now yet, nothing…

What I discovered about it is essentially the shape of the capsule and how collision is calculated. And this only seems to be in the X and the Y, Z or vertical movers are fine.

It seems that the penetrating object must reach the exact center of the player’s capsule before a push is initiated…different mover speeds and different jerking behavior.

Many things have been proposed but nothing seems to be solid yet. The other day…I found a thread with this problem and he found a solution, that I can’t seem to get to work in both X and Y at the same time.

You can check that out here.

If and when a solution to this is found I think it should on one of those UE4 answers threads one can get to from a search engine.

My newest thread about this is here.