Hi, I try to load my MainMenu map when I received an Event NetworkError in my GameInstance.
I try to do an OpenLevel on my map in my GameInstance blueprint but it keeps loading my Startup default map, which is my splashscreen.
My blueprint looks like this :
And I get this in my logs :
[2016.02.25-11.51.11:811][264]LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
[2016.02.25-11.51.11:811][264]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
[2016.02.25-11.51.11:811][264]LogOnline:Warning: NULL: Can't destroy a null online session (Game)
[2016.02.25-11.51.11:863][264]LogPackageName: SearchForPackageOnDisk took 0.052s to resolve 1_Main_Menu.umap.
[2016.02.25-11.51.11:863][264]LogNet:Warning: FObjectReplicator::UpdateUnmappedObjects: Connection->State == USOCK_Closed
[2016.02.25-11.51.11:863][264]LogNet:Warning: FObjectReplicator::UpdateUnmappedObjects: Connection->State == USOCK_Closed
[2016.02.25-11.51.11:864][265]LogFMOD:Error: 'StudioSystem[EFMODSystemContext::Runtime]->update()' returned 'A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.'
[2016.02.25-11.51.11:864][265]LogNet: Browse: /Game/ThirdPersonCPP/Maps/Interface/0_SplashScreen?closed
[2016.02.25-11.51.11:864][265]LogNet: Failed; returning to Entry
[2016.02.25-11.51.11:956][265]LogLoad: LoadMap: /Game/ThirdPersonCPP/Maps/Interface/0_SplashScreen?closed
We can see that it “SearchForPackageOnDisk” with 1_Main_Menu.umap but it load 0_SplashScreen.
Any idea what i’m doing wrong ?
Thanks