Summary
After the 32.0.0 ecosystem it was identified that assets that were attached to other assets were disappearing when a session was launched from UEFN to test. It was later discovered that the objects that were attached to the parent asset seemed to not retain the position, rotation, and scale relative to the asset they were attached to causing them to be move, scaled, and rotated relative to their absolute values to the world moving them to far off coordinates from where they should have been.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
- Attach a prop to another prop
- Launch Session and load into the game
Expected Result
Props that are attached to other props should retain their position relative to the prop they’re attached to.
Observed Result
Props that were attached to a parent prop did not retain their proper position and were moved, scaled and rotated as if their values were set to absolute or in some cases moved in to a coordinate that seemed random
Platform(s)
PC
Island Code
3946-4663-2923
Additional Notes
To resolve this for the time being, if a prop is detached from it’s parent it will not be moved when a session is launched.
Any level sequences that were build with a parent/child relationship where a parent object was moving or manipulating other props attached to it, the level sequences would need to be rebuilt and each asset cannot be be attached or have assets attached to it.