Summary
Getting this issue since evening, Child Actors do not maintain relative transformation with the Parent Actors. Some of them do maintain, some of them don’t. Tried using Rotation, Transform, Scale - all of them have the same issue. Tried deleting each image/plane in my case and making it childactor under a plane. After deleting some of them do work, while some childactors stay the same even after deleting and adding back.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- In UEFN, make ChildActor a child of ParentActor (in my case it was a Plane with custom material)
- Move/Rotate/Scale ParentActor (expecting ChildActor to maintain relative transform)
Expected Result
Child actors would relatively transform alongside the Parent Actors
Observed Result
Only some of the ChildActors relatively transform alongside the ParentActor
Platform(s)
Windows (PC)