I’m creating a map that shrinks to a minimap by clipping on a parent canvas panel.
It turns out that from time to time enemies appear on the map and for this a child widget is created that indicates the location of the enemies, but when the minimap is active (the clipping on) the map is not updated and the only way that the child widgets is disabling clipping. If the clipping is activated again, the children persist and work correctly, however they are not shown if they were created while clipping was active until it is deactivated and activated again.
I attach some blueprints,
(sorry for the English)
the sequence of events:
The enemies spawn and their child widget is created, but they dont show in the minimap
I open the unclipped version of the map and they spawn
I clip the map again and the child actors work correctly