I need to implement modular vehicle, Im trying to test that using blueprints by adding 1M_Cube as child static mesh on adv vehicle template, with auto weld enabled wheels looses collisions (half of wheel is below floor as you can see on attached pic)
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With auto weld disabled wheel collisions are fine but Cube doesn’t collide with env (it should cause whole vehicle to collide - including box).
I’ll need finally move that to c++, so here is another problem, when I’m adding static mesh in C++ auto welding doesn’t work at all.
Tower = ObjectInitializer.CreateDefaultSubobject(this, TEXT(“Tower”));
//Tower->AttachTo(RootComponent);
static ConstructorHelpers::FObjectFinder BlockStaticMesh(TEXT(“StaticMesh’/Game/Props/towers/war_tower.war_tower’”));
Tower->SetStaticMesh(BlockStaticMesh.Object);

