Child entities getting disabled if parent it too far from player

Summary

When traveling if the parent entity transform gets too far from the player it gets disabled disabling all it’s children even if they are close to the player.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. blank project
  2. check scene graph in settings
  3. add empty entity as parent.
  4. add children to it.
  5. get far away from the parent.

Expected Result

Disabling only the parts that need to be optimized but not all if there are close objects to the player

Observed Result

Parent gets disabled making all children also disabled

Platform(s)

PC

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