Summary
When traveling if the parent entity transform gets too far from the player it gets disabled disabling all it’s children even if they are close to the player.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- blank project
- check scene graph in settings
- add empty entity as parent.
- add children to it.
- get far away from the parent.
Expected Result
Disabling only the parts that need to be optimized but not all if there are close objects to the player
Observed Result
Parent gets disabled making all children also disabled
Platform(s)
PC
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