I have created a SceneComponent on a blueprint within c++ which I use as my root component and assign it as such in the constructor:
And then of course I attach the other components to the new RootComponent:
And it looks all fine within blueprints:
However, the moment I drag it into the world not only is there a weird line separating the root component from the other components:
But moving the root component itself does not make the child components move, they have to be moved separately for some reason.
I’ve tried so many different functions and FAttachmentTransformRules but none of it seems to be working at all, any suggestions?