I have an actor component, and a mesh attached to it. When I create another component (ie, a text box, or a capsule component with a child mesh) my child component seems to always spawn to the world location (as in, the middle of the world, no matter where I place the actor).
From my understanding of things, and keep in mind I am still relatively new at Unreal, is that when you create a first object on the screen, it becomes the parent object, and any other objects are automatically attached to it. So is there perhaps a way to set “createdefaultsubobject” to automatically snap to its parent mesh, instead of jumping to the center of the map?
I could simply move each component by hand, but in the event that I need to spawn an actor on the fly, generally I can’t do that. Any help would be appreciated.
Thank you!