I’m working on a multiplayer game where the pawns each have a child actor named ‘Bottle’. The child actors are attached to the right hand socket of the pawns. When I run the game, from the server side, all bottles on all pawns appeared correctly in the palms of their owner. However on the screens of all clients, the bottles appeared to be very off from their hands even though they still move together with the hand (seems to be attached to sockets).
What server sees (Correct appearance):
What other clients see, even if the pawn belongs to server:
ViewPort:
I’m not sure if the problem came from replication, so I played around with the settings a bit but still the problem persisted. Is there anyone who might know what is the issue for this? And what is the possible solutions? Thanks