Hey there, so my player character class currently has an actor component, in which contains a spherecomponent.
I’ve got the uproperty values set to editanywhere, blueprintreadwrite and i’m initialising with the CreatedefaultSubobject method.
In the blueprint editor everything looks fine. I was able to set the collision presets, but as soon as I hit play the collision presets get set to default and it spawns in a strange location relative to the root component.
Was wondering if anyone could tell me why this is happening?
Thanks!