Summary
In some of my Rocket Racing tracks, the checkpoint respawns don’t work in the published version.
Crossing a checkpoint and crashing the car results in the car always respawning at the starting line.
This only occurs in a published island, not in live UEFN session.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
This is the issue.
This issue happens for two of my tracks, and for two others the checkpoints work fine.
The common difference the 2 affected tracvks have, is that the tracks are not looping, the last checkpoint thus teleports the car back to the beginning of the track, whereas the two tracks that work fine loop.
The 2 affected tracks worked fine months ago, and the issue came in after a fortnite update, without any changes being made to the tracks.
Expected Result
When a car crosses a checkpoint, then crashes, the car should respawn near that checkpoint, or near the location it crashed. This is the default and expected behavior of rocket racing tracks.
Observed Result
When the checkpoint is crossed and the car crashes afterwards, the car is always sent back to the starting line position, this occurs for every checkpoint placed on the track.
In a live edit UEFN session of the same island, the checkpoints work fine.
Platform(s)
all
Island Code
7145-8254-6873
Additional Notes
The 2 affected tracks worked fine months ago, and the issue came in after a fortnite update, without any changes being made to the tracks.
This is a code of a rocket racing track that works fine: 8795-3287-6525