So, here is my question.
I have Action Event named “PrimeFire”, and it has keys “LMB” and “J”
Sometimes I need to check is keys of my action event “PrimeFire” down or not. Of course I allways can just check is “LMB” or “J” are down, but what if player would change bindings in the options?
So, how do I check what keys bind by my Action Event and are any of those keys down now?
I need to do this in blueprint and in code.
Any Ideas?