Checking for NaN in a Blueprint?

Is there any way to check for NaN within a Blueprint?

The only semi-relevant function I see is “String: Is Numeric,” which “Checks if a string contains only numeric characters.” Converting floats/vectors to Strings and checking all their characters doesn’t seem like the ideal way to do this operation.

Is there any other Blueprint solution, other than writing a Blueprint Function Library in C++ which calls something like FGenericPlatformMath::IsNaN?

In case anyone stumbles on this old question, my solution to this issue looks like this:

  1. I looked up what was the limit of 32-bit floats.
  2. I tried to enter it in the editor, but it doesn’t seem to accept scientific notation, so I just wrote the “long number” (+/-340000000000000000000000000000000000000)
  3. For some reason, the editor accepted that, but turned it into (+/-2337158474762289152.0)
  4. What I can actually coded:




This seems to work. The logic is, that NaN comparison always fails, so NaN gives the same result (false), as a valid number outside of that range.

This isn’t a great solution, but it’s efficient, and better that “converting to string, and checking String.isnumeric” (which didn’t even worked for me, in 4.20).

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