CheckCanChangeStructure crash in UE4.26

Hi there, I’ve got a CheckCanChangeStructure crash sometimes in my android and ios app. All the crashed backtrace shows below:

2
libUE4.so
pc 0000000003d6ee68
FAndroidErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [arm64-v8a]
3
libUE4.so
pc 0000000004041cd8
FOutputDevice::LogfImpl(char16_t const*, ...) [arm64-v8a]
4
libUE4.so
pc 0000000003fd1ad4
AssertFailedImplV(char const*, char const*, int, char16_t const*, std::__va_list) [arm64-v8a]
5
libUE4.so
pc 0000000003fd19d8
FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [arm64-v8a]
6
libUE4.so
pc 000000000671f058
UE::MovieScene::FEntityManager::ChangeEntityType(UE::MovieScene::FMovieSceneEntityID, UE::MovieScene::FComponentMask const&) [arm64-v8a]
7
libUE4.so
pc 00000000069503d4
UMovieScenePropertyInstantiatorSystem::InitializeBlendPath(UMovieScenePropertyInstantiatorSystem::FPropertyParameters const&) [arm64-v8a]
8
libUE4.so
pc 000000000694e5c0
UMovieScenePropertyInstantiatorSystem::ProcessInvalidatedProperties(TBitArray<FDefaultBitArrayAllocator> const&) [arm64-v8a]
9
libUE4.so
pc 000000000694ed2c
UMovieScenePropertyInstantiatorSystem::OnRun(UE::MovieScene::FSystemTaskPrerequisites&, UE::MovieScene::FSystemSubsequentTasks&) [arm64-v8a]
10
libUE4.so
pc 000000000672445c
UMovieSceneEntitySystem::Run(UE::MovieScene::FSystemTaskPrerequisites&, UE::MovieScene::FSystemSubsequentTasks&) [arm64-v8a]
11
libUE4.so
pc 000000000672ace0
void FMovieSceneEntitySystemGraph::ExecutePhase<TArray<unsigned short, TInlineAllocator<(unsigned int)8, TSizedDefaultAllocator<32>>>>(TArray<unsigned short, TInlineAllocator<(unsigned int)8, TSizedDefaultAllocator<32>>> const&, UMovieSceneEntitySystemLinker*, TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<(unsigned int)4, TSizedDefaultAllocator<32>>>&) [arm64-v8a]
12
libUE4.so
pc 00000000067340bc
FMovieSceneEntitySystemRunner::GameThread_InstantiationPhase() [arm64-v8a]
13
libUE4.so
pc 0000000006733654
FMovieSceneEntitySystemRunner::GameThread_SpawnPhase() [arm64-v8a]
14
libUE4.so
pc 0000000006732a9c
FMovieSceneEntitySystemRunner::GameThread_ProcessQueue() [arm64-v8a]
15
libUE4.so
pc 0000000006731c90
FMovieSceneEntitySystemRunner::DoFlushUpdateQueueOnce() [arm64-v8a]
16
libUE4.so
pc 0000000006731848
FMovieSceneEntitySystemRunner::Flush() [arm64-v8a]
17
libUE4.so
pc 0000000006ad226c
UUMGSequenceTickManager::HandleSlatePostTick(float) [arm64-v8a]
18
libUE4.so
pc 0000000006b938ac
TBaseUObjectMethodDelegateInstance<false, UUMGSequenceTickManager, void(float), FDefaultDelegateUserPolicy, >::ExecuteIfSafe(float) const [arm64-v8a]
19
libUE4.so
pc 000000000490ac1c
TMulticastDelegate<void(float), FDefaultDelegateUserPolicy>::Broadcast(float) const [arm64-v8a]
20
libUE4.so
pc 000000000490aa04
FSlateApplication::TickAndDrawWidgets(float) [arm64-v8a]
21
libUE4.so
pc 0000000004908cd4
FSlateApplication::Tick(ESlateTickType) [arm64-v8a]
22
libUE4.so
pc 000000000001d4d8
FEngineLoop::Tick() [arm64-v8a]