Hello
I’m trying to check if the player has a valid network connection. This is before he connects to a server. I need to know if he connected so I can matchmake.
I’ve tried using FPlatformMisc::GetNetworkConnectionStatus(), but the value is not been changed, so it always returns “Connected”
I’ve also read in other posts in the forum to use HTTP, but I want a better solution than this, I’m sure there is, but I’m just missing it.
Does anyone have a better solution or know how I should work with GetNetworkConnectionStatus()?