Check if player has valid network connection.

Hello
I’m trying to check if the player has a valid network connection. This is before he connects to a server. I need to know if he connected so I can matchmake.

I’ve tried using FPlatformMisc::GetNetworkConnectionStatus(), but the value is not been changed, so it always returns “Connected”

I’ve also read in other posts in the forum to use HTTP, but I want a better solution than this, I’m sure there is, but I’m just missing it.

Does anyone have a better solution or know how I should work with GetNetworkConnectionStatus()?

Thank you in advance

For anyone who needs it in the future, I ended up using QOS in the end.
It works best in my case because I’m using PlayFab.

These 2 links should help you get started if you are using PlayFab.